Posts tagged #board game



Publisher: KOSMOS
MSRP: $14.95
Recommended ages: 12+
Time: 60 - 120 minutes
Reset: Not without Printing
Players:  1 - 6
Recommended Players: 2 - 4
App Required: No

The Kosmos EXIT series is a destructible escape experience where participants are expected to fold, spindle, and even mutilate, the various provided elements in order to find clues and solve puzzles. As of this writing, the authors have played the first three; EXIT: The Secret Lab, EXIT: The Abandoned Cabin, and EXIT: The Pharaoh’s Tomb.  


One of the best things about the EXIT games is how they do clues, at least when the system works.  Puzzles are marked with symbols such as an hourglass or crescent. When players are stuck they pull a card from the clue deck with the matching symbol. The first card instructs what pages or cards will be needed to solve the puzzle, which is an excellent function of a hint system, while further hints detail the process of solving those puzzles. Unfortunately the signalling is poor at times, meaning players frequently can’t tell when they have all the right pieces for a puzzle, or even which puzzle they should be working on next without actually burning a clue. Add this to the fact that the clue cards sometimes leave out which other game elements are part of a puzzle, both of which mean the EXIT series has some critical flaws.


The mechanic for checking answers is fairly ingenious; players check their answers with a wheel, inputting the correct combination beneath the puzzle’s symbol. This reveals a number, players check that card number in the answer deck to find out if they’re correct or need to give it a bit more thought. This keeps players from brute forcing combinations on the wheel like may sometimes happen in Escape Room the Game.

As far as puzzle quality is concerned, the puzzles in the EXIT series are a bit of a mixed bag. There are some fantastically creative ones, but they’re mixed in with others that are a bit repetitive or aren’t exceptionally intuitive and cause intense frustration.

Fortunately the EXIT games are quite reasonably priced, even for one-use items. Making them great giveaways or for use in programs, like game nights or escape-camps.  However there are several reasons they are not ideal for a library game or puzzle collection. They aren’t terribly suitable for groups above three or four. Too many pieces have to be repaired or replaced for each play through so it isn’t  a viable addition to a standing collection.


Article by Donald Dennis & Stephanie Frey
Stephanie Frey can be found roaming Twitter. She can also be found selling goodies on Society6
Games in Schools and Libraries is produced in association with Inverse Genius and the Georgetown County Library System.
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Posted on April 23, 2018 and filed under Escape Rooms.

Gravity Warfare

Gravity Warfare box.jpg

The table top and jumbo versions of Gravity Warfare were featured at ShushCon2018 earlier this year, and was a huge success. The game entertained and amazed gamers and attendees of all ages at the convention

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"ShushCon offers a lot of entertainment like board gaming, RPGs, tournaments, and Escape room events. They even had “Play to win” for the duration of the convention, offering awesome new games for attendees to take home.

We were there demoing our Gravity Warfare™ but being the avid gamers that we are, we couldn’t help but try other games after our shifts. We played a few different games and had so much fun! The group that we played with was very friendly and the GM had unbelievable skill, offering a truly immersive experience."     -Dan M

The game that’s been keeping everyone on the edge of their seats, Gravity Warfare – Gaming on a Whole New Level™ is NOW LIVE on Kickstarter. A dexterity and strategy game like no other, you compete with your opponents to play your pieces and be the first to place them on the self-balancing board.

What sets this game apart is that you can challenge your opponents with cards from your hand, and make their turns much more difficult to complete to keep them from winning. If they make a mistake, they lose their turn; but if they make the pieces fall, they lose the match!

Gravity warfare teaches physics in a very tactile way. The unique balancing board is an excellent lesson in torque as players place pieces and the board reacts. Players see first hand how far from the pivot base they can set their pieces and how it affects the board. This game is also a lesson in friction as pieces remain on the board well beyond what players would expect. Players learn strategy and resource management as they save their cards for the perfect moment for maximum benefit.


Gravity Warfare 4.jpg

Gravity Warfare is a family project, created by a father of six, and developed by the whole family. Eight lives and sets of skills bring this game to life; from an artistic background, to mechanical engineering and business management everyone had an important role that fit perfectly to create this game.

Help make Gravity Warfare a reality by clicking the link below and support the project today! Every little bit goes a long way.


Posted on April 20, 2018 and filed under Tabletop.